((WIN, DOC) ->
Slip.js 0.2.0
! CopyRight: binnng http://github.com/binnng/slip.js
Licensed under: MIT
http://binnng.github.io/slip.js
((WIN, DOC) ->
缓存,便于变量名压缩
UNDEFINED = undefined
NULL = null
X = "x"
Y = "y"
XY = "xy"
LEFT = "left"
RIGHT = "right"
UP = "up"
DOWN = "down"
滑动方向中最小允许距离 小于这个值不触发滑动
MIN_ALLOW_DISTANCE = 10
如果是单方向滑动 非滑动方向最大允许距离
MAX_OPP_ALLOW_DISTANCE = 40
CSS的前缀
CSS_PREFIX_MAP = [
"webkit"
"moz"
"ms"
"o"
""
]
NUMBER_REG = /\-?[0-9]+\.?[0-9]*/g
是不是触屏设备
如果是触屏设备使用touch
事件,否则使用mouse
事件
IsTouch = 'ontouchend' of WIN
定义开始,进行,结束的事件名
START_EVENT = if IsTouch then 'touchstart' else 'mousedown'
MOVE_EVENT = if IsTouch then 'touchmove' else 'mousemove'
END_EVENT = if IsTouch then 'touchend' else 'mouseup'
WINDOW_HEIGHT = WIN['innerHeight']
WINDOW_WIDTH = WIN['innerWidth']
noop = ->
setTransition = (ele, css) ->
for prefix in CSS_PREFIX_MAP
name = if prefix then "#{prefix}Transition" else "transition"
ele.style[name] = css
setTranslate = (ele, x, y, z) ->
for prefix in CSS_PREFIX_MAP
name = if prefix then "#{prefix}Transform" else "transform"
ele.style[name] = "translate3d(#{x or 0}px, #{y or 0}px, #{z or 0}px)"
getTranslate = (ele) ->
translate = []
css = ''
coord = ''
for prefix in CSS_PREFIX_MAP
name = if prefix then "#{prefix}Transform" else "transform"
css = ele.style[name]
if css and typeof css is 'string'
coord = css.match(/\((.*)\)/g)[0]
translate = coord and coord.match NUMBER_REG
break
if translate.length
x: translate[0] or 0
y: translate[1] or 0
z: translate[2] or 0
class Slip
获取事件触发距离 处理一堆兼容
getCoordinatesArray = [
移动端设备
(event) ->
touches = event.touches and ((if event.touches.length then event.touches else [event]))
e = (event.changedTouches and event.changedTouches[0]) or (event.originalEvent and event.originalEvent.changedTouches and event.originalEvent.changedTouches[0]) or touches[0].originalEvent or touches[0]
"x": e.clientX
"y": e.clientY
pc设备
(event) ->
e = event
"x": e.clientX
"y": e.clientY
]
getCoordinates = if IsTouch then getCoordinatesArray[0] else getCoordinatesArray[1]
constructor: (@ele, @direction) ->
是不是被按下了,只有按下才允许移动
@_isPressed = no
@onStart = @onMove = @onEnd = noop
coord
: 元素实际坐标值eventCoords
: 手指的坐标,用于在各种事件中传递cacheCoords
: 当touchstart时候,缓存的当前位移,用于touchmove中计算finger
: 手指的位移absFinger
: 手指位移的绝对值 @coord = @eventCoords = @cacheCoords = @finger = @absFinger = NULL
结束后手指滑动的方向
这个值是个数组
['left']
['right']
['up']
['down']
['left', 'up']
['right', 'up']
['right', 'down']
['left', 'down']
@orient = []
slider
@isSlider = no
webapp当前页 只有设置webapp才有值
@isWebapp = no
@duration = "400"
当前第几页 从0开始
@page = 0
start : (fn) -> (@onStart = fn) and @
move : (fn) -> (@onMove = fn) and @
end : (fn) -> (@onEnd = fn) and @
设置元素坐标 如果元素初始化就有一定的偏移,就可以使用这个方法
userCoords
: 一个坐标对象Slip(ele, 'x')
.setCoord({
x: 100,
y: 0,
z: 0
});
setCoord: (userCoords) ->
coords = @coord =
"x": userCoords[X] or 0
"y": userCoords[Y] or 0
ele = @ele
setTranslate ele, coords[X], coords[Y]
ele.setAttribute attr, coords[attr] for attr of coords
@
触摸开始的回调
onTouchStart: (event) ->
@_isPressed = yes
@eventCoords = getCoordinates event
@cacheCoords = @coord
清空手指位移
@finger = @absFinger = NULL
@onSliderStart event if @isSlider
ret = @onStart.apply @, [event]
触摸进行中的回调
onTouchMove: (event) ->
event.preventDefault()
return no unless @_isPressed
moveCoords = getCoordinates event
direction = @direction
finger = @finger =
x: moveCoords.x - @eventCoords.x
y: moveCoords.y - @eventCoords.y
手指偏移的绝对值
absFinger = @absFinger =
x: Math.abs finger.x
y: Math.abs finger.y
单方向滑动时,小于正方向最小距离,大于反方向最大距离,不是正确的手指行为
if direction isnt XY
反方向
oppDirection = if direction is X then Y else X
if absFinger[direction] < MIN_ALLOW_DISTANCE or absFinger[oppDirection] > MAX_OPP_ALLOW_DISTANCE
return no
手指移动方向
orient = []
if absFinger.x > MIN_ALLOW_DISTANCE
orient.push if finger.x < 0 then LEFT else RIGHT
if absFinger.y > MIN_ALLOW_DISTANCE
orient.push if finger.y < 0 then UP else DOWN
@orient = orient
执行用户定义的进行中回调
用户定义回调可以有返回值
如果返回值为false
,那就不继续了
ret = @onMove.apply @, [event]
return no if ret is no
ele = @ele
元素的实际位移
eleMove = @coord =
"x": if direction.indexOf(X) < 0 then @cacheCoords[X] else @cacheCoords[X] - 0 + finger.x
"y": if direction.indexOf(Y) < 0 then @cacheCoords[Y] else @cacheCoords[Y] - 0 + finger.y
setTranslate ele, eleMove[X], eleMove[Y]
在元素上标记位移
ele.setAttribute attr, eleMove[attr] for attr of eleMove
触摸结束的回调
onTouchEnd: (event) ->
@_isPressed = no
ele = @ele
@onSliderEnd event if @isSlider
ret = @onEnd.apply @, [event]
结束后设置一次translate 防止用户在自己定义的回调中改变了translate的值
trans = getTranslate @ele
@setCoord trans if trans
最后来清空手指滑动的方向
@orient = []
onSliderStart: (event) ->
setTransition @ele, NULL
当滑动结束时,针对轮播器做些特别处理
onSliderEnd: (event) ->
手指滑动的方向
orient = @orient.join ""
page = @page
pageNum = @pageNum
ele = @ele
duration = @duration
absFinger = @absFinger
是不是垂直滑动
isVerticalWebapp = @direction is Y
isUp = orient.indexOf(UP) > -1
isDown = orient.indexOf(DOWN) > -1
isLeft = orient.indexOf(LEFT) > -1
isRight = orient.indexOf(RIGHT) > -1
if isVerticalWebapp
page++ if isUp
page-- if isDown
else
page++ if isLeft
page-- if isRight
归位超出的页数
if page is pageNum
page = pageNum - 1
if page is -1
page = 0
@jump page
初始化
init: ->
@coord = "x": 0, "y": 0
之所以加上下划线方法,是为了给 destroy
用
onTouchStart = @_onTouchStart = (event) => @onTouchStart event
onTouchMove = @_onTouchMove = (event) => @onTouchMove event
onTouchEnd = @_onTouchEnd= (event) => @onTouchEnd event
ele = @ele
ele.addEventListener START_EVENT, onTouchStart, no
ele.addEventListener MOVE_EVENT, onTouchMove, no
ele.addEventListener END_EVENT, onTouchEnd, no
初始化元素位移
initMove = @coord = "x": 0, "y": 0
direction = @direction
setTranslate ele, initMove[X], initMove[Y]
ele.setAttribute attr, initMove[attr] for attr of initMove
@
destroy: ->
ele = @ele
ele.removeEventListener START_EVENT, @_onTouchStart, no
ele.removeEventListener MOVE_EVENT, @_onTouchMove, no
ele.removeEventListener END_EVENT, @_onTouchEnd, no
@
设置是个普通的轮播器
elPages
: 可接受三种类型的值
推荐第二种做法。
slider: (elPages)->
ele = @ele
如果传入了选择器
if typeof elPages is "string"
elPages = ele.querySelectorAll(elPages)
传入为空
else if not elPages
elPages = []
elChilds = ele.childNodes
for elChild in elChilds
elPages.push elChild if elChild.nodeType is 1
@isSlider = yes
@page = 0
@elPages = elPages
elPagesLen = elPages.length
pageNum = @pageNum = if elPagesLen then elPagesLen else 0
横向滑动
if @direction is X
elPage.style.cssFloat = LEFT for elPage in elPages
@
webapp: (elPages) ->
@isWebapp = yes
如果是webapp肯定全屏
@.slider(elPages).fullscreen()
elPages = @elPages
ele = @ele
pageNum = @pageNum
ele.style.height = "#{WINDOW_HEIGHT * pageNum}px"
@height WINDOW_HEIGHT
横向滑动的webapp
@width WINDOW_WIDTH if @direction is X
@
height: (num)->
ele = @ele
elPages = @elPages
pageNum = @pageNum
num = String(num).replace "px", ""
if num is "100%"
num = WINDOW_HEIGHT
@pageHeight = num
if @direction is X
ele.style.height = "#{num}px"
elPage.style.height = "#{num}px" for elPage in elPages
@
width: (num)->
ele = @ele
elPages = @elPages
pageNum = @pageNum
num = String(num).replace "px", ""
if num is "100%"
num = WINDOW_WIDTH
@pageWidth = num
if @direction is X
ele.style.width = "#{num * pageNum}px"
elPage.style.width = "#{num}px" for elPage in elPages
@
fullscreen: ->
ele = @ele
child = ele
while parent = child.parentNode
if parent.nodeType is 1
parent.style.height = "100%"
parent.style.overflow = "hidden"
child = parent
@
time: (duration) ->
@duration = String(duration).replace "ms", ""
@
jump: (page) ->
手指滑动的方向
orient = @orient.join ""
trans = 0
是不是超出了,即第一页向前滑,最后一页向后滑
isOut = no
ele = @ele
pageNum = @pageNum
duration = @duration
absFinger = @absFinger or "x": 0, "y": 0
是不是垂直滑动
isVerticalWebapp = @direction is Y
if page > pageNum - 1
page = pageNum - 1
if page < 0
page = 0
归位超出的页数
if page is pageNum - 1
isOut = yes
if page is 0
isOut = yes
这里做了个细节处理
恩,这叫情怀
if isOut is yes
duration *= if isVerticalWebapp then absFinger[Y] / @pageHeight else absFinger[X] / @pageWidth
setTransition ele, "all #{duration}ms ease-in"
if isVerticalWebapp
trans = "-#{page * @pageHeight}"
setTranslate ele, 0, trans, 0
else
trans = "-#{page * @pageWidth}"
setTranslate ele, trans, 0, 0
@page = page
trans = getTranslate @ele
@setCoord trans if trans
slip
暴露到window的对象,内部实例化Slip
entry = (ele, direction) ->
instance = new Slip ele, direction or X
instance.init()
if typeof define is "function"
define "binnng/slip.js", (require, exports, module) ->
entry
else
WIN["Slip"] = entry
) window, document